Game Creator 2
You can find all the information about Game Creator 2 integration here.
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You can find all the information about Game Creator 2 integration here.
Last updated
Was this helpful?
This integration allows you to use all the features of Easy Build System and call some methods of system through by using the Actions, Triggers, and Conditions system, without having to write any code. You can find the list of instructions to call below this page.
The installation guide below will help you install Easy Build System so you can use it with the different default shortcuts to switch between different building modes. If you're looking to set limits on construction, you'll need to use the inventory module right .
If you encounter errors with integration, it is possible that a new update changed some things in the code and therefore is no longer compatible with the system integration. If this is the case, you can contact support to receive a hotfix quickly.
1️⃣ Prerequisites
Import the latest version of Easy Build System from built-in Package Manager.
Import the latest version of from built-in Package Manager.
2️⃣ Install "Examples" package
Install the "Examples" package of from the menu items : "Game Creator > Install..."
3️⃣ Open an existing scene
4️⃣ Install the Game Creator 2 integration
Open the Packager Importer from the tools menu items : "Tools > Easy Build System > Package Importer"
Make sure to import all the content by clicking on the "All" and "Import" button.
5️⃣ Setup Easy Build System
Use the "Scene Setup" feature to install the system in your scene from the tools menu items: "Tools > Easy Build System > Scene Setup..."
6️⃣ Configure Easy Build System
Select your "Main Camera" from your scene and set the "Raycast Type" to "Third Person View".
You can then, set your "Player" transform into the "Raycast Transform From" field.
Integration includes Instructions that you can use via the Actions / Triggers & Conditions features.
Clear Building Part Allows to cancel the current preview.
Rotate Building Part Allows to rotate the current preview.
Change Building Mode Allows selection of a building mode (place, destroy, edit).
It's a example, but you can then develop more in-depth to create your own conditions without having to write a single line of code.
This step is dedicated to this installation guide, but if you already have an existing scene with setup on it, you can skip this step and go to the next one.
Open the "1_PlayerMovement" example scene of the .
Go to "Integration Packages" section and install integration of .
You can now play your scene to see the system in action with .
Here is the list of instructions possible to call with :
Place Building Instantiate a in the scene without passing by the .
Select Building Part Allows selection of a from the .
Load Building Parts Allows loading of all the last saved .
Save Building Parts Allows saving of all the present in the scene.
Here's an simple example with the "Conditions" component of .
This condition allows selecting a specific when the "Space" key is pressed, so you can then enter placement mode to able place it.