Game Creator 2
You can find all the information about Game Creator 2 integration here.
Last updated
You can find all the information about Game Creator 2 integration here.
Last updated
This integration allows you to use all the features of Easy Build System and call some methods of system through Game Creator 2 by using the Actions, Triggers, and Conditions system, without having to write any code. You can find the list of instructions to call below this page.
The installation guide below will help you install Easy Build System so you can use it with the different default shortcuts to switch between different building modes. If you're looking to set limits on construction, you'll need to use the inventory module right here.
If you encounter errors with integration, it is possible that a new update changed some things in the code and therefore is no longer compatible with the system integration. If this is the case, you can contact support to receive a hotfix quickly.
1️⃣ Prerequisites
Import the latest version of Easy Build System from built-in Package Manager.
Import the latest version of Game Creator 2 from built-in Package Manager.
2️⃣ Install "Examples" package
Install the "Examples" package of Game Creator 2 from the menu items : "Game Creator > Install..."
3️⃣ Open an existing scene
This step is dedicated to this installation guide, but if you already have an existing scene with Game Creator 2 setup on it, you can skip this step and go to the next one.
Open the "1_PlayerMovement" example scene of the Game Creator 2.
4️⃣ Install the Game Creator 2 integration
Open the Packager Importer from the tools menu items : "Tools > Easy Build System > Package Importer"
Go to "Integration Packages" section and install integration of Game Creator 2.
Make sure to import all the content by clicking on the "All" and "Import" button.
5️⃣ Setup Easy Build System
Use the "Scene Setup" feature to install the system in your scene from the tools menu items: "Tools > Easy Build System > Scene Setup..."
6️⃣ Configure Easy Build System
Select your "Main Camera" from your scene and set the "Raycast Type" to "Third Person View".
You can then, set your "Player" transform into the "Raycast Transform From" field.
You can now play your scene to see the system in action with Game Creator 2.
Integration includes Instructions that you can use via the Actions / Triggers & Conditions features.
Here is the list of instructions possible to call with Game Creator 2 :
Place Building Instantiate a Building Part in the scene without passing by the Builder Placer.
Select Building Part Allows selection of a Building Part from the Building Manager.
Clear Building Part Allows to cancel the current preview.
Rotate Building Part Allows to rotate the current preview.
Change Building Mode Allows selection of a building mode (place, destroy, edit).
Load Building Parts Allows loading of all the last saved Building Parts.
Save Building Parts Allows saving of all the Building Parts present in the scene.
Here's an simple example with the "Conditions" component of Game Creator 2.
This condition allows selecting a specific Building Part when the "Space" key is pressed, so you can then enter placement mode to able place it.
It's a example, but you can then develop more in-depth to create your own conditions without having to write a single line of code.