You can attach this component to moving colliders. When a is placed and collides with the surface, it will automatically be assigned to the parent, making it relative to its movement, whether it is a rigidbody or animation.
Explore fields description in the Inspector by hovering your cursor over them.
You can find more information about this here: .
API
You can access this class by including the following namespace:
using EasyBuildSystem.Features.Runtime.Buildings.Part.Conditions