Building Linkable Surface
You can find all the information about Building Linkable Surface here.
You can attach this component to moving colliders. When a Building Part is placed and collides with the surface, it will automatically be assigned to the parent, making it relative to its movement, whether it is a rigidbody or animation.
API
You can access this class by including the following namespace:
using EasyBuildSystem.Features.Runtime.Buildings.Part.Conditions
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