Easy Build System
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  • Introduction
  • Getting Started
    • Getting Started
    • Common Issues
  • Tutorials
    • Beginners Guides
      • Modular Building Guide
      • Upgrading Guide
    • Advanced Guides
  • Components
    • Building Area
    • Building Group
    • Building Manager
      • Building Collection
      • Building Saver
    • Building Part
      • Building Conditions
    • Building Placer
      • Editor Building Placer
    • Building Socket
    • Building Linkable Surface
  • Integrations
    • Game Creator 2
      • Game Creator 2 - Inventory
    • Game Kit Controller
    • PlayMaker
    • PUN 2
    • Mirror
    • Fish-Net
    • RPG Builder
    • uSurvival
    • Rewired
  • Supports
    • XR Interaction Toolkit Support
  • Addons
    • Advanced Buildings
    • Buggy Constructor
    • Circular Building Menu
    • House Buildings
    • Survival Buildings
  • Annex
    • Compatibility
    • Refund Policy
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  1. Components

Building Linkable Surface

You can find all the information about Building Linkable Surface here.

PreviousBuilding SocketNextGame Creator 2

Last updated 11 months ago

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You can attach this component to moving colliders. When a is placed and collides with the surface, it will automatically be assigned to the parent, making it relative to its movement, whether it is a rigidbody or animation.

Explore fields description in the Inspector by hovering your cursor over them. You can find more information about this here: .


API

You can access this class by including the following namespace:

using EasyBuildSystem.Features.Runtime.Buildings.Part.Conditions
Building Part
Tooltip Attribute