Building Linkable Surface

You can find all the information about Building Linkable Surface here.

You can attach this component to moving colliders. When a Building Part is placed and collides with the surface, it will automatically be assigned to the parent, making it relative to its movement, whether it is a rigidbody or animation.


API

You can access this class by including the following namespace:

using EasyBuildSystem.Features.Runtime.Buildings.Part.Conditions

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