Easy Build System
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  • Introduction
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    • Getting Started
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  • Components
    • Building Area
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    • Building Part
      • Building Conditions
    • Building Placer
      • Editor Building Placer
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  • Integrations
    • Game Creator 2
      • Game Creator 2 - Inventory
    • Game Kit Controller
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  • Supports
    • XR Interaction Toolkit Support
  • Addons
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  • Building Basics Condition
  • Building Collision Condition
  • Building Physics Condition
  • Building Terrain Condition
  • Building NavMesh Condition

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  1. Components
  2. Building Part

Building Conditions

You can find all the information about Building Conditions here.

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Last updated 1 year ago

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All of the following conditions can be enabled directly from the components.

Building Basics Condition

Checks all the essential conditions of the .

This condition is required and enabled by default for all in the system.

Building Collision Condition

Checks if the does not collide with undesirable colliders during preview mode.

Uses the model's bounds of the to detect collisions. It is possible to play with the "Collision Tolerance" field to avoid or no some colliders.

It is also possible to require a specific Building Collision Surface with a tag to allow placement only on this surface. This helps to reduce unwanted building placements, such as on props, etc.

Building Physics Condition

Checks all the stability points of the are stable, otherwise gravity will be applied.

Building Terrain Condition

Checks if the is not colliding with trees and can remove grass when at placement.

Building NavMesh Condition

Enables AI NavMesh Agents to avoid by using the built-in NavMeshObstacle component based on the model bounds.

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