Easy Build System
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  • Introduction
  • Getting Started
    • Getting Started
    • Common Issues
  • Tutorials
    • Beginners Guides
      • Modular Building Guide
      • Upgrading Guide
    • Advanced Guides
  • Components
    • Building Area
    • Building Group
    • Building Manager
      • Building Collection
      • Building Saver
    • Building Part
      • Building Conditions
    • Building Placer
      • Editor Building Placer
    • Building Socket
    • Building Linkable Surface
  • Integrations
    • Game Creator 2
      • Game Creator 2 - Inventory
    • Game Kit Controller
    • PlayMaker
    • PUN 2
    • Mirror
    • Fish-Net
    • RPG Builder
    • uSurvival
    • Rewired
  • Supports
    • XR Interaction Toolkit Support
  • Addons
    • Advanced Buildings
    • Buggy Constructor
    • Circular Building Menu
    • House Buildings
    • Survival Buildings
  • Annex
    • Compatibility
    • Refund Policy
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  • Modular Building Concepts
  • How Get Started?
  • Support & Discord

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Introduction

Welcome to the Easy Build System documentation, your handy guide for exploring the system's depths.

NextGetting Started

Last updated 11 months ago

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This documentation is intended to clarify the use of the package. Please consider leaving a review on the page once you're familiar with it.

Easy Build System is a simple and modular building solution that makes development easy for all developers. This system lets you add advanced building features to your projects quickly and easily.

• • • •

🚀 Quick Start : Set up this system in your project with just a few clicks. It's designed to quickly get you started, simplifying the process of adding different building features to any scene.

🛠️ Custom Editors : Enhance your workflow and save time with practical and intuitive tools designed to simplify adding new building components like creating new buildings and sockets.

📦 Demos & Add-ons : Comes with a lot demo scenes and add-ons to showcase the system's features and its flexibility across different project types.

🗺️ NavMesh Compatibility : Simplify navigation around buildings and obstacles in scenes using Unity's built-in NavMesh system or the new AI Navigation package.

🎮 Cross-Platform Support : Supports Legacy, the new Unity Input System, and Rewired, ensuring compatibility across various platforms including Standalone, Android & iOS, WebGL, Consoles, and VR & AR/XR environments.

⚙️ Flexible API : Comes with complete source code following C# coding conventions, making it easily extendable, offering you many ways to customize it for the developers.


Modular Building Concepts

Before using the system, understanding the primary purpose of this is essential. Put simply, it empowers you to place your own 3D objects in real-time into your game or directly from the Unity Editor during edit-time. The system offers a convenient snapping feature, enabling you to assemble these objects, resulting in the creation of intricate and distinctive structures. A lot of subcomponents are also included. You can find more information about this by exploring the documentation a little bit.

You can check video will help you understand the modular building concept a little better:


How Get Started?


Support & Discord

A Discord server dedicated to the system is available, By becoming a member, you'll have access to the roadmap, release notes, keeping you informed about the latest updates and future plans. It's a great opportunity to stay informed and engage with other users of the system.


🛠️ Compatibility :

The easiest way to begin learning how to use the system is to jump to the page. It provides an overview of everything you need to know before beginning development.

If you need assistance with the asset or need to get in touch with the developer. You can easily submit your request through the official support form .

Invitation Link:

Standard Render Pipeline 2021.3+
Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
HD Render Pipeline
2021.3+ / 2022.3+ / 2023.3+
Getting Started
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