Building Manager
You can find all the information about Building Manager here.
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You can find all the information about Building Manager here.
Last updated
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This component is the core of the system. It contains a reference list and keeps in cache all the components related to the system in the scene during runtime.
It includes a list of Building Types used to define the type of , as well as some optimization features such as Area Of Interest and Building Batching.
Optimization Features
Area Of Interest Disabling all and that are far from the camera to prevent reaching the colliders limit in your scene. "PhysX engine used by Unity only handles a maximum of 65536 colliders in a scene."
Building Batching Reduce thousands of drawcalls into one call and increase performance significantly.
You can access this class by including the following namespace:
This class inherits from Singleton class and can be called like this:
Here is a list of all the events and methods of this component that can be called:
All of the methods related to this component can be found in the file "BuildingManager.cs". If you have any specific questions about the API, feel free to contact us.