Easy Build System
Asset StoreSupportTwitterDiscord
  • Introduction
  • Getting Started
    • Getting Started
    • Common Issues
  • Tutorials
    • Beginners Guides
      • Modular Building Guide
      • Upgrading Guide
    • Advanced Guides
  • Components
    • Building Area
    • Building Group
    • Building Manager
      • Building Collection
      • Building Saver
    • Building Part
      • Building Conditions
    • Building Placer
      • Editor Building Placer
    • Building Socket
    • Building Linkable Surface
  • Integrations
    • Game Creator 2
      • Game Creator 2 - Inventory
    • Game Kit Controller
    • PlayMaker
    • PUN 2
    • Mirror
    • Fish-Net
    • RPG Builder
    • uSurvival
    • Rewired
  • Supports
    • XR Interaction Toolkit Support
  • Addons
    • Advanced Buildings
    • Buggy Constructor
    • Circular Building Menu
    • House Buildings
    • Survival Buildings
  • Annex
    • Compatibility
    • Refund Policy
Powered by GitBook
On this page
  • Fixing Snapping Issues
  • Fixing Materials for HDRP & URP

Was this helpful?

  1. Getting Started

Common Issues

You can find all the common issues related to the system here.

PreviousGetting StartedNextBeginners Guides

Last updated 1 year ago

Was this helpful?

Fixing Snapping Issues

It is possible that when using the system out of the box, socket detection may no longer work. This may be due to differences layers between different projects. Here are some steps to fix it:

  • Make sure the "Queries Hit Triggers" field is enabled in your Project Settings > Physics.

  • Ensure that the "Socket" layer is defined in your Project Settings > Tags and Layers.


Fixing Materials for HDRP & URP

This can happen if some shaders or materials are missing, usually on projects in URP or HDRP.

The Package Importer imports automatically the support according the project render pipeline. If this is not done automatically, you can import it from the folder:

"Easy Build System \ Features \ Resources \ Packages \ Supports"

Make sure that the layer "Socket" is defined in the "Snapping Layers" field in .

Building Placer
Expand the image to large view by clicking on it.
Expand the image to large view by clicking on it.