Easy Build System
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  • Introduction
  • Getting Started
    • Getting Started
    • Common Issues
  • Tutorials
    • Beginners Guides
      • Modular Building Guide
      • Upgrading Guide
    • Advanced Guides
  • Components
    • Building Area
    • Building Group
    • Building Manager
      • Building Collection
      • Building Saver
    • Building Part
      • Building Conditions
    • Building Placer
      • Editor Building Placer
    • Building Socket
    • Building Linkable Surface
  • Integrations
    • Game Creator 2
      • Game Creator 2 - Inventory
    • Game Kit Controller
    • PlayMaker
    • PUN 2
    • Mirror
    • Fish-Net
    • RPG Builder
    • uSurvival
    • Rewired
  • Supports
    • XR Interaction Toolkit Support
  • Addons
    • Advanced Buildings
    • Buggy Constructor
    • Circular Building Menu
    • House Buildings
    • Survival Buildings
  • Annex
    • Compatibility
    • Refund Policy
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  • Demoscene
  • Create Buildable Object
  • Create Carriable Object

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  1. Addons

Advanced Buildings

You can find all the information about the Advanced Building add-on here.

PreviousXR Interaction Toolkit SupportNextBuggy Constructor

Last updated 1 year ago

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Enables step-by-step building, unlike the base system that allows immediate placement of constructions. You can extend it as needed by following the steps provided below.

This addon includes the following features :

  • Includes 13 that are ready-to-use.

  • Comes with 3 differrent carriable resource types (Stick, Rock, Log).

  • Interaction & Carriable script to interact with the buildings and carriable resources.

  • Simple UI to follows construction progress.

  • Complete demoscene included in the package.


Demoscene

You can open the demoscene to get an idea of how the addon works with the Easy Build System.


Create Buildable Object

Set the "Interactable Type" field to "BUILDABLE", then you can define the "Required Resources" field. The array size should be equal to the number of steps required to complete the building, and the "Resource Type" field should be set to the required resources.

The models included in the addon are split and ready by default. If your models are not setup this way, you can leave the Meshes field empty.


Create Carriable Object

This video will guide you through the process of adding a new resource type that can be carried and placed during runtime onto your BuildableObject.

A with the is included and can be loaded in the . You can also find the in the "Prefabs" folder if you want edit them.

The process is the same as when you add your own model to the system. You should follow the guide available on the page.

When your is created, you can simply add the "BuildableObject.cs" script on it.

Building Collection
Building Parts
Building Manager
Building Parts
Beginner's Guides
Beginners Guides
Building Part
Building Parts
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You can watch the video in fullscreen and set the quality to maximum.
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