---
description: You can find all the common issues related to the system here.
---

# Common Issues

## Fixing Snapping Issues

It is possible that when using the system out of the box, socket detection may no longer work.\
This may be due to differences layers between different projects. Here are some steps to fix it:

* Make sure the "Queries Hit Triggers" field is enabled in your Project Settings > Physics.

<figure><img src="https://2192629315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBRsENTXHOTSboZvczQoM%2Fuploads%2FrBWr5K7NShZJubeCJeU1%2Fimage.png?alt=media&#x26;token=881026c7-22e8-44e5-85c0-7007c247c1fc" alt="" width="503"><figcaption><p>Expand the image to large view by clicking on it.</p></figcaption></figure>

* Ensure that the "Socket" layer is defined in your Project Settings > Tags and Layers.
* Make sure that the layer "Socket" is defined in the "Snapping Layers" field in [Building Placer](../components/building-placer).

<figure><img src="https://2192629315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBRsENTXHOTSboZvczQoM%2Fuploads%2FndJqqWncvJ93TU420CLT%2Fimage.png?alt=media&#x26;token=26a1dc68-764e-4f64-bb48-cdd804302cff" alt="" width="515"><figcaption><p>Expand the image to large view by clicking on it.</p></figcaption></figure>

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## Fixing Materials for HDRP & URP

This can happen if some shaders or materials are missing, usually on projects in URP or HDRP.

The **Package Importer** imports automatically the support according the project render pipeline.\
If this is not done automatically, you can import it from the folder:

<mark style="color:yellow;">"Easy Build System \ Features \ Resources \ Packages \ Supports"</mark>

